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Smithsonian STEAM Collection: Creative Solutions

If you were traveling to space, what would you wear? How do satellites give us images from space? Created in partnership with the Smithsonian Institution, this 9-book set devoted to creative solutions builds students' literacy skills while fostering curiosity, creativity, and innovation.

The hands-on STEAM challenges are ideal for makerspace activities and guide students through each stage of the engineering design process. The real-world examples give students insight into how the engineering design process is used to solve real-world problems.

Each book highlights every component of STEAM: science, technology, engineering, the arts, and mathematics. Students will make STEAM career connections through career advice from Smithsonian employees. With dynamic images and intriguing text features to enhance the reading experience, this set will engage students' minds and imaginations!

Titles in this set include :

  • Taking Photos from Space
  • Helping People See
  • From Grass to Bridge
  • The Evolution of Space Suits
  • Designing a Shuttle
  • Electric Vehicles
  • Thomas Edison: Lighting a Revolution
  • The Science of Glass
  • The Art and Science of Skateboarding

qquick look

Reading Level

Interest Level

Reading Levels 3, 4,5

Grades 3-5

Subject/Genre: STEAM


Recommended Ages: 9–12

Pages: 32 pp., 7 x 9, softcover


Item No.






Smithsonian STEAM - Creative Solutions: 9 books


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