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Smithsonian STEAM Collection: Pushing the Limits

Did you know astronauts train in water before going to space? How have modern technologies like 3D printing changed prosthetic devices for the better? Created in partnership with the Smithsonian Institution, this 9-book set devoted to animals and ecosystems builds students' literacy skills while fostering curiosity, creativity, and innovation.

The hands-on STEAM challenges are ideal for makerspace activities and guide students through each stage of the engineering design process. The real-world examples give students insight into how the engineering design process is used to solve real-world problems.

Each book highlights every component of STEAM: science, technology, engineering, the arts, and mathematics. Students will make STEAM career connections through career advice from Smithsonian employees. With dynamic images and intriguing text features to enhance the reading experience, this set will engage students' minds and imaginations!

Titles in this set include:

  • Underwater Training
  • Botanical Illustration
  • The Wright Brothers
  • Rebuilding the Body
  • Making Movies in Technicolor
  • Selling More Snacks
  • Living and Working in Space
  • Making Music with Magnets
  • Color-Changing Cephalopods

qquick look

Reading Level

Interest Level

Reading Levels 3, 4,5

Grades 3-5

Subject/Genre: STEAM


Recommended Ages: 9–12

Pages: 32 pp., 7 x 9, softcover


Item No.






Smithsonian STEAM - Pushing the Limits: 9 books


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