High Interest-Low Level/Reading Level 4 and higher / Content Area Reading/Graphic Science
Monster Science
 Book Interior
This set offers a creative way to use zombies, werewolves and vampires to teach science. Each book presents an engaging, hilarious, and absolutely fact-filled look at important scientific concepts. Books have comic book style illustrations.
Frankenstein's Monster and Scientific Methods Chapters include: Methods to the Madness, Pondering Questions, Designing Experiments, Light for Life, and The End or Just the Beginning. GR: P, Lexile: 740
Mummies and Sound Chapters include: What is Sound?, Picking apart Sound, Sound on the Move, Making Sound, Hearing Sound, and Sound All Around. GR: P, Lexile: 720
Aliens and Energy Chapters include: Energy and Matter, Kinds of Energy, Changing Energy, and Using and Saving Energy. GR: S, Lexile: 790
Bigfoot and Adaptation Chapters include: What are Adaptations?, Physical Adaptations, Behavioral Adaptations, and Environments and Adaptations. GR: S, Lexile: 780
Ghosts and Atoms Chapters include: The Tiny World of Atoms, The Current Atom Model, Elements and Molecules, and Studying Atoms and Molecules. GR: S, Lexile: 770
Vampires and Cells Chapters include: Building Blocks of Life, Cells Working Together, Cells Up Close, and Cells in Action. GR: S, Lexile: 720
Vampires and Light Chapters include: Light is Energy, How Light Works, Characteristics of Light, and Light for Life. GR: S, Lexile: 690
Werewolves and States of Matter Chapters include: Matter all Around Us, States of Matter, Molecules and Atoms, Mixtures, and Reversible and Irreversible Changes. GR: S, Lexile: 690
Zombies and Electricity Chapters include: Electric Zombies, Charge?, Zombies and Current Events, Push, Pull, and Power Plants, and Safe from Zapping, Safe from Zombies. GR: S, Lexile: 800
Zombies and Forces and Motion Chapters include: Zombies in Motion, Graveyard Gravity, Changing a Zombies Direction, Running with Zombies, Fleshing out Friction, and Zombie Action and Reaction. GR: S, Lexile: 740
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